Phase two is the fight: tainted cores are carried to shield generators while striders and naga are kited.
KiteAdd pickupPositioningCooldownsMarking
Pictures
1394×784 · 1879 KB
1394×784 · 1871 KB
Strategy notes
From the assignment sheet:
• Use Freedom situationally on either the Strider Kiter or the Core Dunker.
• If there is <10sec left on an add spawn timer, do not dunk the final core until after new adds are dealt with.
• /use Tainted Core /y <------- TAINTED CORE TO: %t !!! /s <------- TAINTED CORE TO: %t !!! /script SendChatMessage("!!! YOU HAVE THE CORE !!!", "WHISPER", "Common", UnitName("target"));
• /use Tainted Core /y Tainted Core passed to: %t /script SendChatMessage("You have the Core!", "WHISPER", "Common", UnitName("target"));
From the assignment sheet (alternative strategy):
• We recommend that you assign your healers to be "Dunkers" for the Tainted Cores.
• Use Freedom situationally on either the Strider Kiter or the Core Dunker.
• /use Tainted Core /y <------- TAINTED CORE TO: %t !!! /s <------- TAINTED CORE TO: %t !!! /script SendChatMessage("!!! YOU HAVE THE CORE !!!", "WHISPER", "Common", UnitName("target"));
• /use Tainted Core /y Tainted Core passed to: %t /script SendChatMessage("You have the Core!", "WHISPER", "Common", UnitName("target"));