Vashj's home in Zangarmarsh. Resistance sets, add control, and the first real coordination wall of TBC.
A screenshot of the entrance or the map works well here.
Bosses
| # | Encounter | What it is | Assignments | Pictures |
|---|---|---|---|---|
| 1 | Hydross the Unstable | Swaps between frost and nature at the water line. Two tanks, two resistance sets, and a clean add plan. | 11 | 1 |
| 2 | The Lurker Below | Spout forces a dive at the right moment; adds spawn on the platforms around the pool. | 10 | 1 |
| 3 | Leotheras the Blind | Whirlwind kills melee that stay in, Inner Demons kill anyone who fails, and the demon phase needs a warlock tank. | 14 | 1 |
| 4 | Fathom-Lord Karathress | Three advisors die in a chosen order; the boss absorbs the abilities of each one that dies. | 8 | 2 |
| 5 | Morogrim Tidewalker | Murloc waves flood the room and Watery Grave drops random players out of the fight. | 11 | 1 |
| 6 | Lady Vashj | Phase two is the fight: tainted cores are carried to shield generators while striders and naga are kited. | 28 | 2 |