Nine bosses in Shadowmoon Valley, ending in Illidan. The deepest assignment sheets in the expansion.
A screenshot of the entrance or the map works well here.
Bosses
| # | Encounter | What it is | Assignments | Pictures |
|---|---|---|---|---|
| 1 | High Warlord Naj'entus | Impaling Spines have to be pulled out and thrown back to break his shield. | 10 | 1 |
| 2 | Supremus | Alternates a straightforward tank phase with a kiting phase full of volcanoes. | 10 | 1 |
| 3 | Shade of Akama | Akama is defended against waves of channelers and defenders while the shade is unlocked. | 11 | 1 |
| 4 | Teron Gorefiend | Shadow of Death turns a player into a ghost who must kill four constructs alone. | 10 | 1 |
| 5 | Gurtogg Bloodboil | Fel Rage picks a random player and makes them the tank for its duration. | 10 | 1 |
| 6 | Reliquary of Souls | Three essences in sequence: Suffering, Desire, Anger — each with its own rules for healing and damage. | 18 | 1 |
| 7 | Mother Shahraz | Prismatic beams require fixed spread positions and Fatal Attraction teleports three players together. | 9 | 2 |
| 8 | The Illidari Council | Four bosses sharing a health pool, each needing its own tank, interrupts and dispels. | 14 | 1 |
| 9 | Illidan Stormrage | Five phases including flame demons, the demon form, and a fight-ending enrage. | 18 | 5 |